AI Insights · Timothy · July 2022
Top 5 Adventure Games iOS Performance in Latin America - Q2 2022
Explore the performance of the top 5 adventure games on the iOS platform in Latin America during Q2 2022, including trends in revenue, downloads, and active users.
In the second quarter of 2022, the top 5 adventure games on the iOS platform in Latin America showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at these metrics for each app.
Super Mario Run from Nintendo Co., Ltd. experienced fluctuations in weekly revenue, peaking at around $2.4K during mid-April and maintaining a range between $1.8K and $2.3K for the rest of the quarter. Weekly downloads saw a notable spike to approximately 26K in early May, while weekly active users started at 75K at the end of March and saw a slight decline, stabilizing around 71K by the end of June.
The Sims™ FreePlay by Electronic Arts showed a declining trend in weekly revenue from $6.4K at the end of March to around $2.8K in early May, before recovering slightly to $4.2K by late June. Weekly downloads fluctuated, peaking at nearly 20K in late May, while weekly active users maintained a steady range, starting at 57K and ending close to 58K.
Genshin Impact from COGNOSPHERE PTE. LTD. recorded significant weekly revenue fluctuations, with a high of $186K at the end of March, dropping to around $36K by mid-May, and then recovering to approximately $71K by the end of June. Weekly downloads remained relatively stable, averaging around 15K, with a peak of 19K at the end of May. Weekly active users also showed stability, averaging around 135K throughout the quarter.
Ni no Kuni: Cross Worlds from Netmarble Corporation, launched in late May, saw initial weekly revenue of $58K, peaking at $71K in the first week of June before declining to $23K by the end of the month. Weekly downloads started strong at 74K in the launch week but dropped significantly to around 4K by the end of June. Weekly active users mirrored this trend, starting at 65K and decreasing to 20K by the quarter's end.
Dislyte by Farlight Games, launched in early May, had an initial weekly revenue of $17K, peaking at $32K by the end of May but subsequently falling to approximately $4.8K by the end of June. Weekly downloads saw a sharp decline from 44K in the launch week to around 2K by the end of the quarter. Weekly active users also decreased from an initial 19K to 5.3K by the end of June.
These insights highlight the dynamic nature of the mobile gaming market in Latin America. For more detailed data and further insights, visit Sensor Tower.